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Minggu, 26 April 2015

Free PDF Foster Care: One Dog's Story of Change, by Julia Cook

Free PDF Foster Care: One Dog's Story of Change, by Julia Cook

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Foster Care: One Dog's Story of Change, by Julia Cook

Foster Care: One Dog's Story of Change, by Julia Cook


Foster Care: One Dog's Story of Change, by Julia Cook


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Foster Care: One Dog's Story of Change, by Julia Cook

About the Author

Julia Cook, M.S. is a national award winning children's author, counselor and parenting expert. She has presented in thousands of schools across the country and abroad, regularly speaks at national education and counseling conferences, and has published children's books on a wide range of character and social development topics. The goal behind Cook's work is to actively involve young people in fun, memorable stories and teach them to become lifelong problem solvers. Inspiration for her books comes from working with children and carefully listening to counselors, parents, and teachers, in order to stay on top of needs in the classroom and at home. Cook has the innate ability to enter the worldview of a child through storybooks, giving children both the "what to say" and the "how to say it."

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Product details

Age Range: 8 - 12 years

Grade Level: 3 - 7

Paperback: 32 pages

Publisher: National Center for Youth Issues (April 3, 2018)

Language: English

ISBN-10: 1937870464

ISBN-13: 978-1937870461

Product Dimensions:

9 x 0.2 x 8 inches

Shipping Weight: 3.2 ounces (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

17 customer reviews

Amazon Best Sellers Rank:

#46,079 in Books (See Top 100 in Books)

I was very dissapointed in this book. I have loved other books from Julia Cook, but as a therapist who only works with kids in foster care, I would not recommend this book. The dogs name is Foster for crying out loud, how undignified is that? She tries to outline all possible outcomes for kids in foster care, but the way it is written I get confused and I know the kids I work with would too. Just too much information crammed in one story.

I found this book quite disturbing. It faults the dog/childs bad behavior for being moved from foster home to foster homes. This is not always the case. I will never read to foster children as I would never want them to think they were in Fcare or moved due to any fault of their own. One star is one star too many.

Be warned, this is a soft-back book and arrived in an Amazon Prime Bag - it was curled over. (hopefully Amazon will fix that).The book is very wordy and just doesn't really hold the interest of a child. There are words in weird spots, some rhyme, some don't. I had high hopes for this book, but it did not deliver.

Great resource for foster parents, therapist, and case managers. Covers a variety of experiences children may face and the foster care system. Accurate and encouraging. Children love it

I like this book, I've read it with some of my clients. Some can identify w/the characters and some cannot. Overall it is a cute book for kids who are in placement, it can help them to start talking about their feelings.

I love the way this book explains the feelings and process of child welfare and the foster system for kids. I’m sure children who can relate will be able to explore feelings and thoughts in a non-threatening way.

Love love this author

As described

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Rabu, 15 April 2015

Get Free Ebook Father Joe: The Man Who Saved My Soul, by Tony Hendra

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Father Joe: The Man Who Saved My Soul, by Tony Hendra

Father Joe: The Man Who Saved My Soul, by Tony Hendra


Father Joe: The Man Who Saved My Soul, by Tony Hendra


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Father Joe: The Man Who Saved My Soul, by Tony Hendra

Review

"Tony Hendra has accomplished one hell of a lot in his life, and doubtless has many achievements ahead of him, but this memoir of his spiritual journey, and the monk who guided it, will almost certainly be his masterpiece."-Christopher Buckley"I picked up Father Joe intending to read just a couple of pages before bed--and found that I couldn't put it down until I'd finished it. The nature of a wise man, and the true nature of what wisdom feels like in action, is beautifully captured in Tony Hendra's portrait of Father Joe, who is one of the few convincing saints in recent writing. The book's last episode, when Hendra brings his son to meet Father Joe, brought unexpected tears to my weary eyes."-Adam Gopnik"Father Joe is a many-layered memoir of a god-driven Englishman, Tony Hendra. When I read passages to my wife and my voice began to give way she said, Keep going, keep going. I really didn't need much urging. I could easily have read the whole book in one sitting but it's too rich, too powerful, overwhelming. Even when he's describing his days of wine, roses and rock and roll Mr. Hendra gives himself no quarter. There are furious paragraphs where he echoes Hamlet's 'Why, what an ass am I.' But we know, from the subtitle, 'The Man Who Saved My Soul' that salvation is down the road. Father Joe waits for this wild, satirical, loving, poetic, lusty, blasphemous penitent. You might see some of yourself in Tony Hendra. If you see anything of yourself in Father Joe you are blessed. Like me you might cherish this book so much you'll keep it on the shelf beside St. Augustine, St. Theresa of Avila, Thomas Merton, and when you dip into it you might hear Gregorian chant from the monks of Quarr."-Frank McCourt

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From the Inside Flap

A key comic writer of the past three decades has created his most heartfelt and hard-hitting book. Father Joe is Tony Hendra's inspiring true story of finding faith, friendship, and family through the decades-long influence of a surpassingly wise Benedictine monk named Father Joseph Warrillow. Like everything human, it started with sex. In 1955, fourteen-year-old Tony found himself entangled with a married Catholic woman. In Cold War England, where Catholicism was the subject of news stories and Graham Greene bestsellers, Tony was whisked off by the woman's husband to see a priest and be saved. Yet what he found was a far cry from the priests he'd known at Catholic school, where boys were beaten with belts or set upon by dogs. Instead, he met Father Joe, a gentle, stammering, ungainly Benedictine who never used the words "wrong" or "guilt," who believed that God was in everyone and that "the only sin was selfishness." During the next forty years, as his life and career drastically ebbed and flowed, Tony discovered that his visits to Father Joe remained the one constant in his life--the relationship that, in the most serious sense, saved it. From the fifties and his adolescent desire to join an abbey himself; to the sixties, when attending Cambridge and seeing the satire of "Beyond the Fringe convinced him to change the world with laughter, not prayer; to the seventies and successful stints as an original editor of "National Lampoon and a writer of "Lemmings, the off-Broadway smash that introduced John Belushi and Chevy Chase; to professional disaster after co-creating the legendary English series "Spitting Image; from drinking to drugs, from a failed first marriage to asuccessful second and the miracle of parenthood--the years only deepened Tony's need for the wisdom of his other and more real father, creating a bond that could not be broken, even by death. A startling departure for this acclaimed satirist, Father Joe is a sincere account of how Tony Hendra learned to love. It's the story of a whole generation looking for a way back from mockery and irony, looking for its own Father Joe, and a testament to one of the most charismatic mentors in modern literature. "From the Hardcover edition.

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Product details

Paperback: 304 pages

Publisher: Random House Trade Paperbacks; First Edition edition (May 31, 2005)

Language: English

ISBN-10: 9780812972344

ISBN-13: 978-0812972344

ASIN: 0812972341

Product Dimensions:

5.2 x 0.6 x 8 inches

Shipping Weight: 8 ounces (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

194 customer reviews

Amazon Best Sellers Rank:

#678,822 in Books (See Top 100 in Books)

I bought this book with the highest hopes. It turns out that it's not a recollection of salvation, but a sad reminiscence of a man who lacks whatever Christian faith he may have once had.I don't feel comfortable reviewing this, since I stopped reading after a few pages (I wasn't getting anything "redemptive" about it), and skipped to the end to see that it wasn't about his return to the Church at all. Sorry, Tony! God bless you in spite of yourself.I hope I haven't misjudged Mr. Hendra. God bless him.

Someone loaned me this book years ago. I read it. I reread it. And I copied out many quotations. It was that good!It's about the author's checkered life. And it's about a monk who remained an anchor in his life. And how he finally turned his life around.I cannot recommend it highly enough.

This autobiography of conversion, unconversion and reconversion is amazing. During his remarkable life, Mr. Hendra has run the gamut of spritiual conditions: aspiring monk, exuberant pagan, guilt ridden lapsed-Catholic, suicidal pagan, spiritual dreamer, cynic, re-aspiring monk...Though it all, the one constant was this shy, soft-spoken monk, Father Joe, a humble man who carries the spirit of God so profoundly that it goes almost unnoticed.The narrative, like Mr. Hendra's life, runs the gamut, from intensely personal reflection and confession to philosophical speculation on the meaning of life. I particularly enjoyed a long segment near the end where he talks eloquently about the positive value of the Church in our lives and our world: his rich appreciation of the past, his belief that the past exists in the present, his understanding that rational thought can take us only so far, his affinity for mysticism, all display a refreshingly human outlook in the face of a world that is increasingly material and cynical.This most modern of men, a leader of cultural revolution, a wicked satrist of all that is holy, a man prone to excess of all kinds, turns out to be in his heart precisely the what his behavior is not. This conversion story gives hope to all who feel angst because of their contradictory feelings and behavior--in other words, pretty much everybody! I found this book fascinating, uplifting, impossible to forget.

I read this book because of repeated word of mouth recommendations and perhaps I expect too much. I was not familiar with the name Tony Hendra. As a young teen, Tony was introduced to a monk, Father Joe and his monastic lifestyle. The book is a worthwhile and very amusing biography of Tony growing up in Britain. He eventually became successful in the States becoming involved on the editorial staff of the National Lampoon magazine and Spinal Tap. He crossed paths with many celebrities. This was an easy fast paced book, and the farther one reads the more engrossed one becomes to discover the final outcome. A man that probably could have found inner peace with a monastic calling is living "Life in the Fast Lane" in LA and New York and seeks out Father Joe and monastic peace periodically when his life takes a downturn. I was a little disappointed because I thought the wild, out of control times, would be wilder and more out of control, but that is not fault of the author. The final chapter does contain a twist giving the book a feeling of completness. All in All, an story that is at once , amusing, informative, and has some seeds sown in for some deep thinking.

I am loving this book. I say this in the present tense becaue I am going to re-read it, possibly once a year. Actually I have been listening to the audio version and it is absolutely superb. I encourage any and everyone to listen to this book, read by the author himself.His rendition of Father Joe will never ever leave me and it's as if I've had my own personal Fr Joe right here with me. I love this book for all the above aforementioned 5 star review reasons.Instead I wanted to comment on some of the negative criticisms:One reviewer commented, "If you are looking for sage advice from Father Joe, you will find little of it in this book."????????? Wow. I am finding his sage advice through the ENTIRE book in relation to Tony's life experiences.Another commented that this is an "astoundingly self-aggrandizing book with copious namedropping....." EXACTLY! I think this is the whole point of Tony's story. I didn't get the feeling that Tony was very pleased with himself towards the end and it was pretty obvious that the trappings of the world didn't do it for Tony afterall which Fr Joe had gently been trying to show and tell him all along.Another wrote, "Those looking for a soul saving moment can save their money, there isn't one."Well, as Father Joe might say, wouldn't soul saving possibly be a (life) PROCESS and not a one moment in life happening for all of us? I guess also I took the title figuratively."This book containes little about Father Joe and even less about spirituality." My only reply to this is did we read the SAME book? Again I wonder if the audio version possibly affected me differently than if I read the book with just my eyes.One more and then I quit: "...I found the writer so unlikable that it was becoming painful to read." Again, this was kind of a 'duh' moment for me. He was totally unlikable! This is the point! God loves him (and each of us) anyway. Jesus did not just hang out with saints. In fact, wasn't he friends with sinners??? Had Tony been a beautifully spiritually together man, perhaps he wouldn't have had the relatioship with Fr Joe that he did.You can see I absolutely am nuts over this book and am buying several copies ...for myself and for other kindred spirits out there.

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Jumat, 10 April 2015

Free Ebook Enterprise, Government, and the Public

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Enterprise, Government, and the Public

Enterprise, Government, and the Public


Enterprise, Government, and the Public


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Enterprise, Government, and the Public

This mainstream text for undergraduate or MBA level courses deals with government regulation of economic activity in the US. While addressing all of the standard topic areas in this field, the book brings the discussion up-to-date with coverage of such topics as public choice analysis and transaction cost economics. It presents a balanced view of the role of government regulation, recognizing the strengths and weaknesses of the public sector. Readers are provided with the institutional knowledge they need, as well as gaining an analytical understanding of the way the world really works. Theories are applied to real-world industries in case studies throughout the book, particularly in two chapters completely devoted to industry studies on economic regulation (ch. 14 - 15). The book also contains a wealth of illustrative material, including many lengthy "vignettes" that bring the analytics to life for students. Also available is an instructor's manual (0-07-068030-2).

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Product details

Hardcover: 591 pages

Publisher: McGraw-Hill College (October 1, 1992)

Language: English

ISBN-10: 0070680299

ISBN-13: 978-0070680296

Product Dimensions:

6.8 x 1.2 x 9.8 inches

Shipping Weight: 2.4 pounds

Average Customer Review:

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Amazon Best Sellers Rank:

#4,489,067 in Books (See Top 100 in Books)

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Sabtu, 04 April 2015

PDF Ebook Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team

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Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team


Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team


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Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team

Product details

Series: Dungeons & Dragons

Hardcover: 256 pages

Publisher: Wizards of the Coast (September 6, 2016)

Language: English

ISBN-10: 9780786966004

ISBN-13: 978-0786966004

ASIN: 0786966009

Product Dimensions:

8.5 x 0.7 x 11.1 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

154 customer reviews

Amazon Best Sellers Rank:

#5,580 in Books (See Top 100 in Books)

I'll make this short and quick.Better DM material in the front of the book, including a flowchart of events, NPC description, an overview of the forces at play in the adventure. Basically everything that was asked for after Out of the Abyss hit the shelves. I'd rate this section a SOLID 10/10. Hope to see the same sort of thing in future prewritten adventures.The adventure itself is a 9/10. I absolutely love this thing. It's about the same level as Curse of Strahd, if not better. Very very pleased. Well organized - probably the best organized book dropped for 5e besides Lost Mines. And speaking of Lost Mines, there are adventure ties in one of the appendices that let you go nearly seamlessly from the end of one adventure to the other (does not include Curse of Strahd, as one would expect, but most other official 5e adventures are supported). The best of these in my opinion is the link from Lost Mines. Feels like the two books were literally made for each other.The expanded setting of north Sword Coast is pretty sick, and offers quite a bit of material that I will use for homebrew after the campaign I'm running comes to an end.

I am midway thru running this and some pros and cons have become clear. (Spoiler alert, DMs only for what follows.)The pros are that some of the giant lairs are outstanding -- just super imaginative, with lots of atmospheric detail. For example, the fire giant lair sits below a village of cunning "yakfolk" (half-yak, half human); this must be infiltrated to gain access to an elevator platform that winches down into a subterranean fortress. At the heart of the fortress is the fire giant duke, tossing an iron ball to his hell hounds that contains a roasted dwarf inside; the head of his war hammer is likewise a cage containing a live dwarf begging to be released. There is a slave wheel turned by slaves waiting to be liberated; this wheel drives an enormous loop of buckets on elevated tracks that go round the complex (and provide an interesting means of passage thru the fortress for clever PCs); there is a huge colossus (giant robot thingy) the giants are building to wreak havoc on others, and which the PCs might do well to plunder/destroy. Most of the other giant lairs are also quite good, particularly the stone giant and cloud giant lairs. (Though the cloud giant lair is similar, and probably inferior to, Cloud Giant's Bargain, an excellent side adventure that can be found used and worked into SKT; another good and very short side story that can be found online is Fee, Fly, Foe, Fund, which I used as a prelude to SKT.) Anyway, A+ to Wizards and Chris Perkins on the giant lairs.But other parts of SKT feel arbitrary and pointless. Three criticisms: #1 At three different points in the story, but particularly in the "Savage Frontier" chapter, the PCs are supposed to wander around a vast, vast region, running various errands that are mostly transparent excuses to get them moving around to various towns that require a lot of DM work to populate and roleplay. My players and I got restless and we almost quit the whole thing. If you run SKT, my advice is just pick one additional town for them to visit after the initial giant attack, and then get as quickly as you can to a temple encounter which should lead them quickly to the giant lairs themselves. #2 The PCs are also given a choice about which lair to attack, which is silly because the lairs vary in quality and difficulty, and the PCs have no way to judge which one to attack. This also ends up wasting some pretty good lairs, which go unused; in my game I required the PCs to visit two of them that I selected, plus the storm giant lair, which is where the story climaxes. #3 The storm giant lair, which is crucial to the story and must be visited no matter how you run SKT, is going to need some modification, because there (as written) the characters are basically provoked to undertake an attack that is bound to be disastrous in ways they can't possibly foresee. I am also dubious whether the attack on the dragon at the end of the story is really going to feel that cool.How does this compare to other 5e adventures? I think Out of the Abyss and Curse of Strahd are clearly better -- more imaginative, more consistent, more immersive and with less of a feel of being just a hack and slay. I like SKT better than Princes of the Apocalypse, which I read and found kind of tedious. But for all these flaws, there's still those giant lairs -- yeah, there's just something classic, so ur-D&D, and so awesome about sneaking into a giant lair, and this is a factor you don't get from COS and OOTA. So I'm glad got SKT, and I'm glad to be playing it. Just wish I'd been more selective in using only the best parts.

I've been DMing 5th Edition DnD for nearly 2 years now. I've DMed a few premades (Lost Mines, Out of the Abyss, Curse of Strahd) as well as ran two of my own home-made campaigns (one is still ongoing). I decided to pick Storm King's up to take a break from having to write for my 2nd campaign and to do something different for my group. I'll do my best to be concise about this premade while still getting my point across and with little to no spoliers. I mostly enjoyed DMing Storm King's (which i just completed this week) but felt that it dropped the ball on a few very important aspects of DnD and where players (mine mostly) derive their fun. And because of that, we went from enjoying it early on to wanting to finish it as quick as possible over the last handful of sessions.**LIKED**- OPENING QUEST -- It felt fairly organic and gave the group a good reason to stick together. It had some fun fights and some hilarious (and disturbing) imagery for storyline progression. -- Overall, the 1st chapter of the book gives a great introduction to the story and allows the players to get to know each other's characters while getting a feel for their classes with many combat encounters.- NPCs -- Many of the NPCs have a ton of flavor to them and feel like real people. The book even gives you stat blocks, and personality/bond/flaw aspects for a few of the really important NPCs. Overall, there were very few NPCs that my players just glanced over with a "meh" attitude. They felt invested in most of them and they were well written and structured- COMBAT -- The fights in this premade feel important. None of the encounters felt like filler and even the random encounters could lead to either a side mission or story progression.The boss fights had purpose and some even had some interesting mechanics (like the ability to 1-shot a boss using the environment if your players took the time to investigate the room)- COMPLEXITY OF WORLD The 3rd chapter of this book is almost entirely a list of "what's happening elsewhere in this world" and includes an enormous map of the northern regions of Faerun. If the party decided to run off to some random town, the chapter had exactly what was going on in that town, what was important there, and who they could possibly meet. Then you could fill in the rest with your own artistic license. Even locations without any connection to the story at all were covered so that you could potentially flesh out the world as you see fit.**DISLIKED**:- PACING -- This was a big one for me and my players. The pacing of Storm King's is meant to allow the players to take their time (the book tells you that you have a year to resolve the plot before the bad-guys win), but the way that it's set up there isn't really a lot to do aside from the plot. So players will mostly just cruise through it. You have to start making your own side missions/quests in order to distract the players from binge running the main-plot. -- The way that the game ushers in new things it felt like most of the game was combat oriented and not so much time for RP. Most encounters started with combat or were resolved by combat. You have to take a bit of artistic license to allow for RP for the most part. There is time for RP in towns and on the road, but most creatures that you encounter aren't there to talk, they're there to beat you over the head. To get some RP in, I took some liberties with a few of the bad-guys that allowed for my player's to try and talk them down or come to an agreement even if the book told me "this group fights to the death, no matter what." I didn't like that. My players had very little time to grow their characters organically and develop their personalities because they were going into encounters where the opponents were all issues to be solved with force.- LEVELING -- Storm King's does leveling based on milestone leveling (in that there is no experience points, all levels are awarded after predetermined events). I liked the idea but HATED the application. To begin, the players will hit level 5 by the end of the 1st chapter. This is because the start of the 2nd chapter has high CR enemies that could possibly 1 or 2 shot level 5 characters, so anything below level 5 is basically nothing to these creatures. This felt very ham-fisted and heavy handed. My players hit level 4 by the end of the 1st session (about 3-4 hours of play). The players dont have any time to learn their characters, get a feel for their powers, or playout any sort of personality or RP before they are beings beyond normal human comprehension. They go from having trouble fighting a single goblin to being able to level an entire village of people in the span of 1 city and 1 cave. One of my players was playing a plucky wizard who was bullied for sucking at magic when she was in university so she set out to prove herself. And she went from "oh man, how do I cast this cantrip again? uhhh, let me think. Gosh, why am I so bad at this?" to a magical killing machine after about 3 hours of play (and only really killing goblins and a band of disadvantaged orcs). She was unable to get into her character or build on that personality at all.- PLOT HOOKS/GOAL/PACING-- The plot to me was really interesting on paper, with all the giants and dragons and their inner turmoils. But my player's characters had a very hard time getting pulled into the story. Their characters didn't really have a stake in the plot. There was nothing to pull them in. The entirety of their anchor to the plot hinges on them caring about helping out the town's innkeeper on an errand and believing the story of a giant that told them that they were the prophesied "saviors" that a planar entity told him about. The ones that could fix the Giant's issue. That's their hook. They don't have family or friends or their hometowns really involved unless you're lucky that a player is from one of the story towns.-- The only hook they have to go on is that people ask them to do these things if they have the time to do so. I'm fairly certain if I threw in another side-mission, they would have taken that over the main plot. There's no urgency and no real sense of motivation to do it. Now I get it that there should be an unspoken agreement among the players to help push the story along (which they did), but when they're just pushing the story along out of necessity instead of because they want to, then it starts to feel forced. Near the end of this premade, it was getting bad enough that I inserted some NPCs from another campaign I ran that I knew my player's enjoyed so that they could get a better hold on the plot and their purpose. I also allowed them to fight a boss I made up and gain a few interesting magical items that they thought would be fun. By the end of the premade everyone was ready to get back to doing the home-made campaigns so they could feel more connected to their characters again.- CHARACTER POTENTIAL-- Like I mentioned before, there's no real way for the players to flesh out their characters. They are more so playing generic RPG character #1 rather than their own personally made character. There wasn't any time given for them to grow their character or allow them to experience interesting encounters that give them tough decisions. They go from level 1 to 5 in almost a single session. Those first 5 levels are usually where a player finds their groove, purpose, and life for their character. But this premade skips over that in order to hit 5 ASAP so that the characters don't die immediately to the encounters in Chap 2. I wish my players could have gotten a little more time to get attached to their characters before they're handed level 5.

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