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Jumat, 19 April 2013

Download War Play: Video Games and the Future of Armed Conflict

Download War Play: Video Games and the Future of Armed Conflict

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War Play: Video Games and the Future of Armed Conflict

War Play: Video Games and the Future of Armed Conflict


War Play: Video Games and the Future of Armed Conflict


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War Play: Video Games and the Future of Armed Conflict

Review

"[Mead] has clearly immersed himself in the subject and written the definitive account of gaming in the U.S. military." --Slate "A surprisingly profound little book about the rise of the 'military-entertainment complex' in the wake of America’s wars in Afghanistan and Iraq... Mead's approach is straightforward and no-nonsense. Readers will learn something they didn’t realize it was important to know." --Kirkus Reviews "Mead’s account is insightful, and though he’s hopeful that military innovations will continue to benefit more humanitarian fields (such as medicine), he also recognizes its potential repercussions, as evidenced by a prescient closing image..." --Publishers Weekly

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From the Inside Flap

A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruitsHow does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer “missions” that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools—and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD. Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow’s teaching tools, therapies, and entertainments can be found in today’s military.

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Product details

Hardcover: 208 pages

Publisher: Eamon Dolan/Houghton Mifflin Harcourt (September 17, 2013)

Language: English

ISBN-10: 0544031563

ISBN-13: 978-0544031562

Product Dimensions:

6 x 0.8 x 9 inches

Shipping Weight: 14.4 ounces (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

25 customer reviews

Amazon Best Sellers Rank:

#1,316,108 in Books (See Top 100 in Books)

I enjoyed this book immensely. I'm not unfamiliar with video games or the latest tech trends, but even for me this book was informative. It delves into both the technical and psychological aspects of employing video games to train soldiers. I'd recommend it to anyone who is fascinated with how technology is redefining the human experience.

I purchased this to replace a damaged library book. Was much cheaper than the fine and worked out much to my benefit and satisfaction.

The military is an always has been a universe of its own. Whether training Macedonian peasants three thousand years ago how to hold their ground against attackers or Soviet farm boys how to drive T-34s and fly IL-2s just 70 years ago, armies, navies and other forces have always been educational institutions of a kind. War for technologically advanced nations has become incredibly complex. Political pressures make combat even more onerous for some militaries, like those of the United States. This fascinating study focuses primarily on how the United States Army has become a major proponent of using video games as a training vehicle. The author makes it very clear that he is using the term "video game" very broadly to cover everything from simple combat situations to highly involved simulations. The U.S. Army faces numerous problems, beginning with attracting recruits, both male and female. Without a draft, they ae dependent on volunteers - for a life of discipline, frequent disruptions of family life, petty politics and for many, very real dangers to life and limb - and the job doesn't pay all that well. To become a successful soldier, one must become at least minimally proficient in a number of skills, depending on the occupational specialty they are assigned to. In short, the need to educate tens of thousands of young men and women annually in skills they may have no prior exposure to is immense. Likewise, there is a need to make the military attractive to young people to the point they volunteer for service. The American army has had to educate on a large scale since World War I. During World War II, millions, mostly young men, were trained in technological skills to the point where citizen soldiers became adept at manipulating the deadliest instruments the world had ever seen. Corey Mead does an excellent job of briefly explaining the history of the military as, more or less, a mass education system and then moves into the military's history of experimenting with video games as training aids. Though I don't recall seeing it mentioned, Mead does not mention the many movies and mechanical training aids used during WWII which are the analog predecessors of today's digital aids. Mead breaks the military's use of video games down by area: training, simulations as an advanced form of training, even the use of such tools in helping veterans deal with Post Traumatic Stress Syndrome. This is a book with a broad scope. It is a history of the military's contribution to mass education, it's specific adoption and use of video games, its influence on education generally an a brief look at cyber warfare. It is not a book about video games, per se. You won't pick up any tips on playing your favorite first person shooter - in fact there are no illustrations in my Advance Reading copy. It isn't an inside look into game design. It is a book about how the military, particularly the United States Army, is using video games in its training and certain other purposes. Although a bit dry and filled with acronyms, it is interesting.Jerry

In this book, Corey Mead tells the story of training in the military, and how modern innovations such as video games improve both the speed and effectiveness of training. To explain the importance of video games, he goes back to the founding of military. It turns out that much of our modern educational system was originated by the military, most notably standardized testing. Mead explains that the proportion of soldiers needed who can solve complex problems and serve in higher capacities has increased in each war since WWI, and with it comes more of a need to quickly assess and train incoming recruits. In fact, Mead goes all the way back to Valley Forge, and describes the need Washington had to train his troops in methodologies of war that they would need to fight the British.Flash forward to today, military planners have found that the immersive nature of a video game actually teaches key training skills faster and more effectively than normal classroom training.All of that being said, the book fell a little short for me. First, simulation scenarios from the 1980's are discussed alongside modern software. Presumably the software of the 1980's wasn't quite as realistic. It would have been nice to have some images or context to understand exactly what they were using. I had to search YouTube to find many of the software packages he mentioned just to understand what they looked like. In fact, much of the book's difficulty is that it is not thorough enough to be an academic tone on military education, but really too dry to be a general interest book.The most complete section of the book is the chapter on the game America's Army, a popular first-person shooter game released by the Army for recruiting purposes. The story of the creation of the game was fascinating and one I had not read yet, but some of the account seems to have been dramatized a little much. Was there so much opposition within the military to the game's creation? Was it accepted by the public so willingly after release? The book mentions that there was a high rate of drop-outs from the Army and the game sought to improve the quality of recruits. Did it work? The narrative makes it unclear.Ultimately, the book is a fascinating read and will give you insight into the use of computer simulation for military training. However, it falls short in quantifying the effectiveness of these new training modalities, nor does it bring any critical voices who think that these methods are either ineffective or morally wrong. If you have an interest in the subject, it is certainly a good quick read, but I'm hoping there's better scholarship written in the future on this topic.

i thought it was a game not a book, oh well, you win some you loose some bye bye bye

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Rabu, 03 April 2013

PDF Download Godless Citizens in a Godly Republic: Atheists in American Public Life

PDF Download Godless Citizens in a Godly Republic: Atheists in American Public Life

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Godless Citizens in a Godly Republic: Atheists in American Public Life

Godless Citizens in a Godly Republic: Atheists in American Public Life


Godless Citizens in a Godly Republic: Atheists in American Public Life


PDF Download Godless Citizens in a Godly Republic: Atheists in American Public Life

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Godless Citizens in a Godly Republic: Atheists in American Public Life

Review

“A thorough and useful history of the legal and political status of atheists in America.” - Casey Cep, The New Yorker“This compact and thorough work is a perfect introduction to atheism in America.” - Booklist“An impassioned review of the demands of a little-considered minority.” - Kirkus Reviews“This accessible and sincere book usefully makes explicit often-unspoken currents in American political life.” - Publishers Weekly“This work provides important historical insights into a contentious contemporary issue. Highly recommended for readers interested in history, law, and political science, as well as those seeking positive approaches to expanding religious liberty.” - Library Journal“An illuminating read on an increasingly important aspect of American history and politics. With more Americans eschewing religion, such a book is both timely and warranted.” - Phil Zuckerman, author of Living the Secular Life“Godless Citizens in a Godly Republic provides exactly what we need more of from historians but so rarely get: accessible, well-written prose combined with scholarly discipline in the service of a contemporary issue badly in need of light rather than heat.” - Eric Alterman, author of Inequality and One City“R. Laurence Moore and Isaac Kramnick trace the often-shocking history of atheism in America. In a nation dedicated to the separation of church and state, we have seen furious battles over compulsory school prayer, discrimination against nonbelievers, and continuing efforts to declare this to be ‘a Christian nation.’ Moore and Kramnick bring to life a continuing struggle to make this nation what the Founders intended it to be.” - Geoffrey R. Stone, author of Sex and the Constitution“As American demographics trend increasingly secular, religious conservatives are trying harder than ever to define the nation’s law and politics in their terms. Meanwhile, seeing secularism under attack, nonbelievers are standing up and speaking out as never before. Godless Citizens in a Godly Republic provides unique and valuable insight into these culture wars.” - David Niose, author of Nonbeliever Nation: The Rise of Secular Americans

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About the Author

Isaac Kramnick is professor emeritus of government at Cornell University.R. Laurence Moore is professor emeritus of history and American studies at Cornell University

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Product details

Hardcover: 256 pages

Publisher: W. W. Norton & Company; 1 edition (August 21, 2018)

Language: English

ISBN-10: 0393254968

ISBN-13: 978-0393254969

Product Dimensions:

5.8 x 1 x 8.6 inches

Shipping Weight: 13.3 ounces (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#530,138 in Books (See Top 100 in Books)

This is a well written, well researched look a the past and present history of atheism in America. I sincerely appreciate the author's insights about the ethics, reason, and respectful engagement that should (but hasn't) been a routine part of the discourse between the faithful and the freethinkers. It made for some moments when you have to simply had to pause and think about what is the best way forward for our society and mankind as a whole. I do wish there was a significant sociological study of what makes people freethinkers, if for nothing more than to find a way to herd the cats, as it were, and make the secular slice of society a more powerful, respected part of the American political scene. Perhaps this book will help make that a reality. I found this book a much easier read than Susan Jacoby's "The Age of American Unreason", with much more focus on the court cases that define the legal position of freethinkers.

I found this book uniquely enlightening in a time when Americans are being asked more and more to consider the impact religiosity has on our public life. Moore and Kramnick tackle this frequently dense and complex subject using language that is accessable and even fun to read, keeping my interest. I walked away from my reading experience feeling much more informed about the history of atheism in America, with a better understanding of how it impacts our public life even today. A book that encourages critical thinking and reflection-I highly recommend it to all curious readers!

Moore and Kramnick have written a wonderfully accessible history book for and about nonbelievers. It describes the ridiculous prejudice many Christians have against atheists, agnostics, nonbelievers, freethinkers...what have you, and how the faulty reasoning of powerful leaders misinform the public about why nonbelievers reject religion. It takes the reader through court battles and details the slowly growing cultural acceptance of nonbelief in America. For a person with an inquiring and open mind it must be read.

The book has no chapter abstracts, no conclusions, no graphs, no tables, no indication of what the authors consider critical at the end of each chapter. Pretty reader unfriendly. Jumping to the last chapter they are sympathetic to Sikhs and muslims. You cannot do that and be atheist. You only have one tush. Where are you going to sit? Islam is an intolerant, aggressive, sexist political tribe. We can revisit that when it is no longer associated with any government. Until then resistance is reasonable.There is a long chapter on the supreme court. That may be important from a historical standpoint but the justices opinions have little philosophical weight.Yes to civility. But until the major religions break the incestuous tie with government they need no sympathy.Yes the world can be hard, take solice where you can. Most of those suffering will not be reading this book so the imaginary nature of gods and goddesses, heaven and hell will not be shocking. Go to the next level without fear. So some interesting historical musings but not quite godless enough.

Well written and interesting!

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